An Ant's Life VR
C# - Unity - Oculus VR - PS Move
An Ant’s Life is a storytelling journey where you lead your fellow ants to find food by steering. It combines VR with physical props to immerse players in the ant’s life.
Summary:
Given our scope and constraints, we developed this game to tell a compelling, meaningful interactive story with a well-defined climax and ending. To take full advantage of the VR space:
- We went with an ant theme to portray an extreme sense of scale and size, providing a new perspective through VR
- We opted for a 2.5D perspective to stand out amongst the crowd, allowing our artists to create the highest quality assets possible and providing players with a creative world to interact in
- Finally, we placed players in a slow, lazy-river-like experience to make controls/movement intuitive and natural to prevent motion-sickness.
Scope:
4 weeks | 5 person team | C#, Unity
My Contributions:
- Manipulated PS Move’s rotational input to simulate natural steering
- Implemented billboarding - always rotating 2D sprites to face the player (like in Paper Mario)
- Implemented fluid group movement through autonomous AI steering
- Utilized Unity’s particle systems to simulate rolling fog and falling raindrops
Results:
- Selected as Adobe Design Achievement Awards 2015 Semifinalist
- ACM CHIPLAY published our extended abstract!
- Selected as a CREATE 2015 Finalist
- Invited to present at ACM’s CHIPLAY London
- Invited to present at Maker’s Faire Pittsburgh.